Score component — ICE 0.1 documentation

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# Score component

A Score component assigns one or more score values to an entity. These values increase the score statistics of other entities that kill this entity (if they have a statistics component). This can be used for scoring and RPG statistics improvement.

Example:

    score:
      exp: 30

When an entity with this score component is killed, experience of the entity that killed it will increase by 30 points.

## Tags

exp | Experience value of the entity. Unsigned integer. Must be specified; there is no default.

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