visual: visual/playerFragment.yaml
spawner:
  - entity: explosions/spiralFragment.yaml 
    condition: death 
    components:
      visual: visual/playerFragment.yaml
      physics: 
        position: [0, 0]
        rotation: 0.55
        speed: 100.0
        spawnAbsolute: [velocity]
      deathTimeout: 10.0
  - entity: explosions/spiralFragment.yaml 
    condition: death 
    components:
      visual: visual/playerFragment.yaml
      physics: 
        position: [0, 0]
        rotation: -0.55
        speed: 100.0
        spawnAbsolute: [velocity]
      deathTimeout: 10.0
  - entity: explosions/spiralFragment.yaml 
    condition: death 
    components:
      visual: visual/playerFragment.yaml
      physics: 
        position: [0, 0]
        rotation: 3.24
        speed: 100.0
        spawnAbsolute: [velocity]
      deathTimeout: 10.0
  - entity: explosions/spiralFragment.yaml 
    condition: death 
    components:
      visual: visual/playerFragment.yaml
      physics: 
        position: [0, 0]
        rotation: 3.04
        speed: 100.0
        spawnAbsolute: [velocity]
      deathTimeout: 10.0
engine:
  maxSpeed: 5000
  acceleration: 2
deathTimeout: 0.2
