component.enginesystem - ICE 0.1 API documentation

ICE 0.1 API documentation

# component.enginesystem

System that uses engine components to determine entities' movement.

class EngineSystem: component.system.System;

  System that uses engine components to determine entities' movement.

  this(EntitySystem entitySystem, const(GameTime) gameTime);

    Construct an EngineSystem working on entities from specified EntitySystem and using specified game time subsystem to determine time.

  void update();

    Update entities' velocities based on their engines.

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