visual: visual/waveShooter.yaml
engine:
  maxSpeed: 260
  acceleration: 2400
volume:
  aabbox: 
    min: [-30, 0]
    max: [30, 28]
weapon:
  0: weapons/waveLauncher.yaml
collidable:
health: 75
warhead:
  damage: 50
  killsEntity: false
dumbScript: dumbscripts/arrows.yaml
score:
  exp: 150

spawner:
  - entity: explosions/deathBase.yaml 
    condition: death
    components:
      visual: visual/waveShooter.yaml
      physics: 
        position: [0, 0]
  - entity: explosions/spiralSmall.yaml
    condition: death 
    components:
      physics: 
        position: [0, 14]
        rotation: 3.14
  - entity: explosions/spiralSmall.yaml
    condition: death 
    components:
      physics: 
        position: [0, 14]
        rotation: 0.0
  - entity: explosions/waveExplosion.yaml
    condition: death 
    components:
      physics: 
        position: [0, 10]
        rotation: 0.0

sound:
  - condition: hit
    sound:     sound/hit/enemyHit.ogg
    volume:    0.3
