component.physicssystem - ICE 0.1 API documentation

ICE 0.1 API documentation

# component.physicssystem

System that handles entity movement and physics interactions.

class PhysicsSystem: component.system.System;

  System that handles entity movement and physics interactions.

  this(EntitySystem entitySystem, const(GameTime) gameTime);

    Construct a PhysicsSystem working on entities from specified EntitySystem and using specified game time subsystem to determine time.

  void update();

    Update physics state of all entities with PhysicsComponents.

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