burstPeriod: 0.004
ammo: 2
reloadTime: 25
burst:
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 6.20, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 6.10, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 6.00, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 5.9, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 5.8, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 5.7, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 5.6, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml
   components:
     physics:
       PRS: [[0.0, 0.0], 5.5, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 5.4, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 5.3, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 5.2, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 5.1, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 5.00, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 4.9, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 4.8, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 4.7, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 4.6, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 4.5, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 4.4, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 4.3, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 4.2, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 4.1, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 4.00, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 3.9, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 3.8, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 3.7, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 3.6, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 3.5, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 3.4, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 3.3, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 3.2, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 3.1, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 3.00, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 2.9, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 2.8, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 2.7, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 2.6, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 2.5, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 2.4, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 2.3, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 2.2, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 2.1, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 2.00, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 1.9, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 1.8, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 1.7, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 1.6, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 1.5, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 1.4, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 1.3, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 1.2, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 1.1, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 1.00, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 0.9, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 0.8, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 0.7, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 0.6, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 0.5, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 0.4, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 0.3, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 0.2, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 0.1, 100]
       spawnAbsolute: [velocity]
 - entity: projectiles/circleOfDeathShell.yaml 
   components:
     physics:
       PRS: [[0.0, 0.0], 0.0, 100]
       spawnAbsolute: [velocity]
