component.spawnersystem - ICE 0.1 API documentation

ICE 0.1 API documentation

# component.spawnersystem

class SpawnerSystem: component.system.System;

  System that handles spawning of entities (e.g. projectiles fired from weapons).

  Must run after any system that might kill an entity, and after WeaponSystem.

  this(EntitySystem entitySystem, const(GameTime) gameTime);

    Construct a SpawnerSystem.

    Parameters:

    EntitySystem entitySystem | EntitySystem whose entities we're processing.
    const(GameTime) gameTime | Game time subsystem.

  @property void yamlManager(ResourceManager!(Node) rhs);

    Provide a reference to the YAML resource manager. Must be called at least once after construction.

    Throws:
    SystemInitException on failure.

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