deathTimeout: 0.5
volume:
  aabbox:
    min: [-1, -30]
    max: [1,  1024]
visual:   visual/laser.yaml
warhead:
  damage: 5 
  #Laser doesn't cease to exist after it hits something
  killsEntity: false
sound: 
  - condition: spawn
    sound:     sound/firing/laser.ogg
    volume:    1.0
