weapon:
  0: weapons/playerDeath.yaml
dumbScript: dumbscripts/fire_0.yaml
spawner:
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 0.0, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 0.2, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 0.4, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 0.6, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 0.8, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 1.0, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 1.2, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 1.4, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 1.6, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 1.8, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 2.0, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 2.2, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 2.4, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 2.6, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 2.8, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 3.0, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 3.2, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 3.4, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 3.6, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 3.8, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 4.0, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 4.2, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 4.4, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 4.6, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 4.8, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 5.0, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 5.2, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 5.4, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 5.6, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 5.8, 200.0]
  - entity: explosions/playerFragment.yaml 
    condition: death 
    components:
      physics: 
        PRS: [[0, 0], 6.0, 200.0]
deathTimeout: 0.15
sound: 
  - condition: spawn
    sound:     sound/explosions/playerExplosion.ogg
    volume:    0.9
