component.timeoutsystem - ICE 0.1 API documentation

ICE 0.1 API documentation

# component.timeoutsystem

System that processes various timeouts in the game.

class TimeoutSystem: component.system.System;

  System that handles various timeouts in the game.

  this(EntitySystem entitySystem, const(GameTime) gameTime);

    Construct a TimeoutSystem working on entities from specified EntitySystem and using specified game time subsystem to determine time.

  void update();

    Update the ControllerSystem, processing entities with various timeout components.

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